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Extra forgotten detail(Was: my take on Unique Quests/Scorn Castle)
From
: Tom Barnes-Lawrence <ug97tbl@cs.bham.ac.uk>
Re: CF: Beware of triggers!
From
: Peter Mardahl <peterm@tesla.EECS.Berkeley.EDU>
My take on the Unique Quests/Castle in Scorn thing
From
: Tom Barnes-Lawrence <ug97tbl@cs.bham.ac.uk>
Re: CF: Beware of triggers!
From
: Jan Echternach <echter@informatik.uni-rostock.de>
Re: Two frequent crossfire-crashers....
From
: Jan Echternach <echter@informatik.uni-rostock.de>
CF: Re: auto pickup changes
From
: Jan Echternach <echter@informatik.uni-rostock.de>
CF: auto pickup changes
From
: Jan Echternach <echter@informatik.uni-rostock.de>
altar_mostrai missing
From
: Jan Echternach <echter@informatik.uni-rostock.de>
Two frequent crossfire-crashers....
From
: Peter Mardahl <peterm@tesla.EECS.Berkeley.EDU>
Re: CF: animate_weapon() fixes
From
: Jan Echternach <echter@informatik.uni-rostock.de>
CF: move_marker() fix
From
: Jan Echternach <echter@informatik.uni-rostock.de>
CF: Scared monsters
From
: Jan Echternach <echter@informatik.uni-rostock.de>
Re: CF: animate_weapon() fixes
From
: Norbert Irmer <norbert.irmer@heim9.tu-clausthal.de>
CF: navar_city/illusion/illtow6 fix
From
: Jan Echternach <echter@informatik.uni-rostock.de>
CF: beginners wand fix
From
: Jan Echternach <echter@informatik.uni-rostock.de>
CF: fix_player() fixes
From
: Jan Echternach <echter@informatik.uni-rostock.de>
CF: Re: swarm spells patch
From
: Jan Echternach <echter@informatik.uni-rostock.de>
Re: Just noticed that you added a #def for triple damage
From
: Kimmo Hoikka <Kimmo.Hoikka@Digia.com>
Re: Just noticed that you added a #def for triple damage
From
: Peter Mardahl <peterm@tesla.EECS.Berkeley.EDU>
Re: Just noticed that you added a #def for triple damage
From
: Jeffrey Hantin <jhantin@derringer.net>
Re: CF: animate_weapon() fixes
From
: Rick Tanner <leaf@real-time.com>
Re: CF: animate_weapon() fixes
From
: Norbert Irmer <norbert.irmer@heim9.tu-clausthal.de>
Re: CF: animate_weapon() fixes
From
: David Andrew Michael Noelle <dave@Straylight.org>
Re: CF: animate_weapon() fixes
From
: Jan Echternach <echter@informatik.uni-rostock.de>
Just noticed that you added a #def for triple damage
From
: Peter Mardahl <peterm@tesla.EECS.Berkeley.EDU>
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