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Re: proposed new 'range attack': disarm



> It occurs to me that there is NO reason, none at all, that the rune
> code could not be used for NON magical traps!  You set the damage type to
> physical, and don't put in a spell, give the 'rune' an appropriate face,
> and there you are, a non-magical trap. It is eminently possible to make
> pits, mousetraps, dart shooters (would require spell coding if you wanted
> darts to appear in inventory).  Hell, even the message is readily definable.
> "you set off a dart trap".
>  
> I'd have to change the rune code around a little bit, but I could do this
> very easily.
> 

This would be cool. At the moment to make traps you need to fiddle around 
with hiding buttons that are connected to doors covering active walls etc,
so generalising your rune code would be great (I am looking forward to seeing 
the rune code anyway)


Rupert