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Mods to diseases
1) Experience will now go where it is supposed to.
2) Power of most diseases severely curtailed.
a) plague/typhoid/smallpox restricted to humanoids
b) red death restricted in power: it will "burn out"
c) white death replace pneumonic plague, level 85, 350sp.
Could people please try these out?
And maybe comment on whether they're still too strong/too weak?
The changes are in CVS already, though you may need to rebuild the archetypes.
Look for a snapshot tomoorow if you don't have CVS access.
PeterM