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Re: Mods to diseases
Peter Mardahl wrote:
> 1) Experience will now go where it is supposed to.
> 2) Power of most diseases severely curtailed.
> a) plague/typhoid/smallpox restricted to humanoids
> b) red death restricted in power: it will "burn out"
> c) white death replace pneumonic plague, level 85, 350sp.
>
> Could people please try these out?
> And maybe comment on whether they're still too strong/too weak?
>
> The changes are in CVS already, though you may need to rebuild the archetypes.
> Look for a snapshot tomoorow if you don't have CVS access.
I can be a playtester if someone patches a server...
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