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Re: CF: see invisible bug



Florian Beck (florian.beck@stud.uni-muenchen.de) wrote:

> Secondly, many maps contain technical tricks hidden behind walls,
> which never should be seen by the player.  This is not a "show
> invisible" but a "xray" and "magic mapping" problem. But it's a
> related problem. It could be solved by making whole squares unaccessible to
> "xray" and "magic mapping" when the *floor* has "hidden".

Actually, this is not a problem for most maps (I only know very few maps
that are buggy in this repsect) --- you can easily put a row/column of
"blocked" in between the map and the boulder/spikes etc. stuff.

Christian


-- 
Christian (Icho/Gandhi/Ribald @sunbroy53.informatik.tu-muenchen.de, 13326)
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