Crossfire Archive
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Re: Making Classes more distinct (Re: CF: towards 1.0)




Brian> 	1) Make the stat potions rare. Stats place much of the 
Brian> 	   distinction on character resources. The problem with this
Brian> 	   is that you lose a stat point w/ each death, so the 
Brian> 	   lack of stat potions becomes a problem. My solution is that
Brian> 	   we either remove the death stat loss OR (better) make 
Brian> 	   sure that your stats cant decrease below a certain threshold
Brian> 	   (say something like a total of 7 x 13 = 91 pts). Also, make
Brian> 	   stat loss MORE for higher level characters (say have 
Brian> 	   character lose 1 stat point per 20 levels of experience
Brian> 	   upon death).

How about considering the death stat loss as a variety of depletion.
That is, players can recover stats by potion of restoration(which
exist in stores), but gain stats only by stat potions.
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