Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Player limits -



On Tue, 25 Apr 1995, Brian Thomas wrote:

> 	   I was fooling around with creating some new player classes,
> 	and have become aware of some ways in which player classes may be
> 	limited. Specifically, I see that the fireborn player class cannot
> 	use armour or weapons. Yikes! lack of armour is pretty prohibative,
> 	but the inability to use weapons is pretty sever. Why? For me, I 
> 	have never had a character progress much past 15th level without
> 	creating a 'special' weapon. If you can weild weapons, you can't
> 	create yourself a 'special weapon'!!! Since there is currently no
> 	substitute - for such characters I propose that they be allowed 
> 	to enchant some other item - like missle weapons, or perhaps gems.
> 
> 	Any comments??

In consistenecy of using magic the enchanting all items
is essential. There should be no differentation about what
concrete item can be enchanted in some way and what not,
because magican has power (conceptually) to do it anyway.
How wise player uses enchanting (enchanting damage to the
shield) is a playing question itself and should not be
restricted. (I have always wanted chair +4 of Fear).

Sure this makes (and have been) difficulties in balancing
in case of enchanting stats. But I see this gives much
more dynamics and imaginery into game, that it is worth
of it. For example in nethack the enchanting items is
a science itself.

Other question is status of the artifacts. Who needs they
anymore ? Can articfact provide something that "normal" item
cannot ?

<A HREF="http://www.lut.fi/~hevi/">Petri.Heinila@lut.fi</A>