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Re: How to cheat in crossfire v 0.91.5



to save a map when a player is saved will be quite slow (and in fact,
players could then make a server unplayable just by doing repeated save
commands.)

 And you still have teh case where a player can cheat.  Player is in treasure
room.  Grabs all the treasure, saves character, crashes the server.

 Player then waits for the map to reset before playing again.

 You can not keep that map around indefinatly - in this case, malicous
players could do the above, preventing other players from ever being able
to play that map (it also takes disk space)

 Players not being able to save themselves limit how easily they can
control the advantage they get by crashing the game.

 Example of the item cloing (player 1 saves self, drops item, player 2
picks item save, save self, crashes game.)

 If the players can not force a save, and have no idea when a save
will happen, this is extremely risky.  It is possible that palyer 1
will get saved again before player 2 can be sure he is saved to crash
the game.

 And even if they are pretty sure of the save times (having read
acces the player directory, for example), the above then becoems a very
time consuming.

 --MArk