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Re: Help with implementing Thiefly things?
> Or is it just that nobody really wants to move toward a system
> where thieves have uses and importance?
This isn't what worries me. I'm worried that I might have to spend a minute
or two on every chest I find looking for traps so that I don't blow myself
into oblivion when I open it.
Yes, thieving should be useful. But please don't make it impossible to live
if you don't have thieving capabilities.
Cheers,
Geoff.
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Geoff Bailey (Fred the Wonder Worm) | Programmer by trade --
ftww@cs.su.oz.au | Gameplayer by vocation.
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