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Re: Skills!



> >>at a high skill level (10-20) reduced sp cost (all the way down to
> >>none) and increased efficiency.
> >  This is an extremely bad idea.  Omega had a system in which:
> >players gained mana each level, relearning spells reduced their expense.
> >Powerful spells quickly become costless, and soon i had a character
> >capable of killing ANYTHING by frowning at it.
> Ok, so maybe not all the way down to zero/none, BUT: as the

Why not lower the 'casting time' instead?  I think in many cases that
is what counts more.  And it would not cause any unbalancing.