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Re: suggestion
Petri Heinil{ writes:
-> >Petri Heinil{ writes:
-> ># When magic point goes zero, then you can still spell, but point are
-> ># taken from hit points, and then, if hit points go negative, you,naturally,
-> ># die. This will give some extra magic with a cost of heal. And this
-> ># makes some symmetry with healing, but althought so, that if you
-> ># continuos heal, you die.
-> >
-> >Why would anyone want to be a mage type character after that?
->
-> Well, spells are going from your hitpoints still - when you
-> are consuming hp:s, you are playing with death.
->
-> >Also healing spells would suddenly become real useful.
->
-> Yes, but you can fumble healing spell, depending from your wisdom, also.
->
-> There could be some ratio from heal to magic, for example 1 hp => 0.75 mp.
-> Or it could be dynamic, depending from intelligence.
->
->
-> ////////////////////////////////////////////////////////////////////////
-> // Petri Heinila // email: hevi@lut.fi //
-> // // mail: Ainonkatu 2A //
-> // // 53100 Lappeenranta //
-> // // Finland, Europe //
-> ////////////////////////////////////////////////////////////////////////
I can just see myself now casting a bunch of icestorms at a
wyvern not having time to see if my spellpoints hit zero and then
start draining hitpoints as I click about a thousand times. No telling
how quickly I'll die if the xevents get backed up. No thank you I die
to much already!!
God the Mighty Wizard
matt@cs.odu.edu