On Fri, Jan 25, 2002 at 04:18:23PM -0600, Samir M. Nassar wrote:
> In the past I've taken part in micronations/simulated nations and I
> want to get into the game again.

Ah, yes.  Fun games.  Are you thinking along the lines of StarCraft, or
more along the lines of Diplomacy?  I've been wanting to create a
multination space game similar to Stars! or Galaxy that would be fully
GPL'ed.  Something turn-based that can be run from an email client. ;-)
Ah, yes.  Command language interpretor.

    To: Central Computer <criterion at diced.org>
    To: Fleet Commander Asbury <chewie at wookimus.net>
    Date: Tue 5 January, 2002
    Subject: Sheila's Revenge

    Password: XX$#QHLKJl;kjad---lkjah
 
    Begin commands.

    Set waypoint "Normandy" at current location of fleet "Wolf Pack".

    Set waypoint "Hellsgate" at moon "Ascheron's Bane" of planet
    "Ascheron".

    Assemble fleet "Sheila's Revenge" at base "Sheila II".  Add all
    unassigned fighters.  Add two fuel transports.  Add five heavy
    bombers.  Add two large troop transports.  Load all available
    troops.  Reoutfit all fighters with long-range missiles.  Send to
    waypoint "Normandy" at best fuel efficiency.  Merge "Lone Wolf" into
    fleet.  Proceed to waypoint "Hellsgate" at top speed.  Wait for
    stardate 1-1-111 10:00:01.  Attack "Ascheron" with battle plan "Kill
    'em all".

    Set fighter default battle plan protect capital ships.

    Set bomber default battle plan attack surface-to-space planetary
    defenses.

    Set battle plan "Kill 'em all".  50% fighters protect capital ships.
    20% capital ships attack enemy capital ships.  Remaining capital
    ships attack planetary defenses.  100% bombers attack planetary
    defenses, power and utility supplies, avoid factories.  Troop
    transports drop troops after surface-to-orbit planetary defenses
    reduced to 20%.  Do not retreat.

    Request detailed report.
    End commands.

< send email>
< receive report >

    To: Fleet Commander Asbury <chewie at wookimus.net>
    From: Central Computer <criterion at diced.org>
    Date: Tue 5 January, 2002
    Subject: Command Report: Sheila's Revenge

    Stardate: 12-12-110 12:00:12
    Order Processing: Completed
    Errors: None

    WAYPOINT    COORDINATES     SECTOR  FLEET(s)
    Normandy    50.23'11" N     1024    Wolf Pack
                40.22'12" W             Asteroid's Flip
                60.14'45" U

    Hellsgate   50.23'11" N     1024    Wolf Pack
                40.22'12" W             Asteroid's Flip
                60.14'45" U

    ...

    FLEET "Wolf Pack"
    SHIP       FUL ARM SHL    CARGO
    AlphaMale   45 100 200  

    Fleet orders: "Harass Transports"
    ...

    ORDERS "Harass Transports"

Of course, games like these get complicated quickly.  So, it would be
beneficial to have some reasonable default actions and triggers.  But
basically, I would love to have a game that did not _require_ a GUI to
play, but still provided the complexity and challenge in a manner that
was easy to understand and use.

Email may not be the most expedient of message transports, so a MUD
interface to the game would be nice as well, but not my initial goal.
The project?  Codename "Criterion".  Perhaps the command language would
be a bit difficult to tackle at first as well.

Anyway, I've wasted enough of my day at work here.  Time to start
installing machines...

-- 
Chad Walstrom <chewie at wookimus.net>                 | a.k.a. ^chewie
http://www.wookimus.net/                            | s.k.a. gunnarr
Get my public key, ICQ#, etc. $(mailx -s 'get info' chewie at wookimus.net)
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