On Fri, Jan 25, 2002 at 04:18:23PM -0600, Samir M. Nassar wrote: > In the past I've taken part in micronations/simulated nations and I > want to get into the game again. Ah, yes. Fun games. Are you thinking along the lines of StarCraft, or more along the lines of Diplomacy? I've been wanting to create a multination space game similar to Stars! or Galaxy that would be fully GPL'ed. Something turn-based that can be run from an email client. ;-) Ah, yes. Command language interpretor. To: Central Computer <criterion at diced.org> To: Fleet Commander Asbury <chewie at wookimus.net> Date: Tue 5 January, 2002 Subject: Sheila's Revenge Password: XX$#QHLKJl;kjad---lkjah Begin commands. Set waypoint "Normandy" at current location of fleet "Wolf Pack". Set waypoint "Hellsgate" at moon "Ascheron's Bane" of planet "Ascheron". Assemble fleet "Sheila's Revenge" at base "Sheila II". Add all unassigned fighters. Add two fuel transports. Add five heavy bombers. Add two large troop transports. Load all available troops. Reoutfit all fighters with long-range missiles. Send to waypoint "Normandy" at best fuel efficiency. Merge "Lone Wolf" into fleet. Proceed to waypoint "Hellsgate" at top speed. Wait for stardate 1-1-111 10:00:01. Attack "Ascheron" with battle plan "Kill 'em all". Set fighter default battle plan protect capital ships. Set bomber default battle plan attack surface-to-space planetary defenses. Set battle plan "Kill 'em all". 50% fighters protect capital ships. 20% capital ships attack enemy capital ships. Remaining capital ships attack planetary defenses. 100% bombers attack planetary defenses, power and utility supplies, avoid factories. Troop transports drop troops after surface-to-orbit planetary defenses reduced to 20%. Do not retreat. Request detailed report. End commands. < send email> < receive report > To: Fleet Commander Asbury <chewie at wookimus.net> From: Central Computer <criterion at diced.org> Date: Tue 5 January, 2002 Subject: Command Report: Sheila's Revenge Stardate: 12-12-110 12:00:12 Order Processing: Completed Errors: None WAYPOINT COORDINATES SECTOR FLEET(s) Normandy 50.23'11" N 1024 Wolf Pack 40.22'12" W Asteroid's Flip 60.14'45" U Hellsgate 50.23'11" N 1024 Wolf Pack 40.22'12" W Asteroid's Flip 60.14'45" U ... FLEET "Wolf Pack" SHIP FUL ARM SHL CARGO AlphaMale 45 100 200 Fleet orders: "Harass Transports" ... ORDERS "Harass Transports" Of course, games like these get complicated quickly. So, it would be beneficial to have some reasonable default actions and triggers. But basically, I would love to have a game that did not _require_ a GUI to play, but still provided the complexity and challenge in a manner that was easy to understand and use. Email may not be the most expedient of message transports, so a MUD interface to the game would be nice as well, but not my initial goal. The project? Codename "Criterion". Perhaps the command language would be a bit difficult to tackle at first as well. Anyway, I've wasted enough of my day at work here. Time to start installing machines... -- Chad Walstrom <chewie at wookimus.net> | a.k.a. ^chewie http://www.wookimus.net/ | s.k.a. gunnarr Get my public key, ICQ#, etc. $(mailx -s 'get info' chewie at wookimus.net) -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 232 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/tclug-list/attachments/20020205/e43a5827/attachment.pgp