On Fri, Jan 25, 2002 at 04:18:23PM -0600, Samir M. Nassar wrote:
> In the past I've taken part in micronations/simulated nations and I
> want to get into the game again.
Ah, yes. Fun games. Are you thinking along the lines of StarCraft, or
more along the lines of Diplomacy? I've been wanting to create a
multination space game similar to Stars! or Galaxy that would be fully
GPL'ed. Something turn-based that can be run from an email client. ;-)
Ah, yes. Command language interpretor.
To: Central Computer <criterion at diced.org>
To: Fleet Commander Asbury <chewie at wookimus.net>
Date: Tue 5 January, 2002
Subject: Sheila's Revenge
Password: XX$#QHLKJl;kjad---lkjah
Begin commands.
Set waypoint "Normandy" at current location of fleet "Wolf Pack".
Set waypoint "Hellsgate" at moon "Ascheron's Bane" of planet
"Ascheron".
Assemble fleet "Sheila's Revenge" at base "Sheila II". Add all
unassigned fighters. Add two fuel transports. Add five heavy
bombers. Add two large troop transports. Load all available
troops. Reoutfit all fighters with long-range missiles. Send to
waypoint "Normandy" at best fuel efficiency. Merge "Lone Wolf" into
fleet. Proceed to waypoint "Hellsgate" at top speed. Wait for
stardate 1-1-111 10:00:01. Attack "Ascheron" with battle plan "Kill
'em all".
Set fighter default battle plan protect capital ships.
Set bomber default battle plan attack surface-to-space planetary
defenses.
Set battle plan "Kill 'em all". 50% fighters protect capital ships.
20% capital ships attack enemy capital ships. Remaining capital
ships attack planetary defenses. 100% bombers attack planetary
defenses, power and utility supplies, avoid factories. Troop
transports drop troops after surface-to-orbit planetary defenses
reduced to 20%. Do not retreat.
Request detailed report.
End commands.
< send email>
< receive report >
To: Fleet Commander Asbury <chewie at wookimus.net>
From: Central Computer <criterion at diced.org>
Date: Tue 5 January, 2002
Subject: Command Report: Sheila's Revenge
Stardate: 12-12-110 12:00:12
Order Processing: Completed
Errors: None
WAYPOINT COORDINATES SECTOR FLEET(s)
Normandy 50.23'11" N 1024 Wolf Pack
40.22'12" W Asteroid's Flip
60.14'45" U
Hellsgate 50.23'11" N 1024 Wolf Pack
40.22'12" W Asteroid's Flip
60.14'45" U
...
FLEET "Wolf Pack"
SHIP FUL ARM SHL CARGO
AlphaMale 45 100 200
Fleet orders: "Harass Transports"
...
ORDERS "Harass Transports"
Of course, games like these get complicated quickly. So, it would be
beneficial to have some reasonable default actions and triggers. But
basically, I would love to have a game that did not _require_ a GUI to
play, but still provided the complexity and challenge in a manner that
was easy to understand and use.
Email may not be the most expedient of message transports, so a MUD
interface to the game would be nice as well, but not my initial goal.
The project? Codename "Criterion". Perhaps the command language would
be a bit difficult to tackle at first as well.
Anyway, I've wasted enough of my day at work here. Time to start
installing machines...
--
Chad Walstrom <chewie at wookimus.net> | a.k.a. ^chewie
http://www.wookimus.net/ | s.k.a. gunnarr
Get my public key, ICQ#, etc. $(mailx -s 'get info' chewie at wookimus.net)
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