Vanilla Netrek Server Development Archive
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[VANILLA-L:1277] Re: [VANILLA-L:1274] Re: General INL Question



On Fri, Jan 29, 1999 at 10:15:39AM +1100, James Cameron wrote:
> Darryl Palmer wrote:
> > I have a question, if MESSAGES_ALL_TIME is not enabled can this cause
> > problems for INL?  I am thinking of an instance where a captain may be
> > in the process of being blown up when the game is paused or timeout is
> > called.
> 
> Well, I don't know.  Not sure if the existing INL server filters
> incoming messages in this manner.  What do you think, Tom?
> 
> When the MESSAGES_ALL_TIME is not enabled, any incoming messages from
> the client, such as INL commands, RCDs and general text, are silently
> dropped by the server while the ship is declaring war, refitting, or
> transwarping.  I think it also covers the time during death, but I'm not
> sure.

I don't think it's a big issue.  The current INL server does not have
MESSAGES_ALL_TIME enabled; there are really not any messages which can't
wait 5 seconds for the captain to get back in.
 -Tom
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