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Re: [VANILLA-LIST:2621] Re: SB e-temp bug
> Does anyone here have much experience with SYS V semaphores?
> I've implemented this test using semop(), but would appreciate some
> technical review.
Just got back from vacation. Anyway, I'll take a look.
> Although the lock in the daemon was simple, the lock in ntserv either
> has to be in all sorts of odd places, or "inverted" around the wait
> for player input ... e.g.
>
> unlock();
> wait-for-input();
> lock();
>
> But that could lead to locks held if the ntserv stalls on a TCP write.
> Very bad. Already it is a possibility the way I've coded it.
Well, you generally want to use a minimalist approach when acquiring
locks. Also, did you account for all ntserv exit points (including
abnormal termination)? If ntserv dies while holding locks, the whole
game will deadlock.
Dave
--
Dave Ahn <ahn@vec.wfubmc.edu> | "When you were born, you cried and the
| world rejoiced. Try to live your life
Virtual Endoscopy Center | so that when you die, you will rejoice
Wake Forest Univ. School of Medicine | and the world will cry." -1/2 jj^2