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Re: CF: Quest & Characters and Alchemy



>I will note that idea of reduction of ability for unused skills doesn't 
>appeal to me much.  IT may be realistic, but doesn't necessarily mean it is 
>fun to play with that.  I think with the current gameplay, it especially 
>doesn't work, as most often, you go  out on your fairly long adventure, and 
>then come back and do all your > misc stuff.  So while on that long 
>adventure, you may loose most of your skill making something, and never 
>able to regain it.  We don't currently reduce mages ability to cast spells 
>if they haven't cast anything for a while, but that is just as valid as 
>alchemy.

Sounds like Ultima Online alright. If you didnt use a skill there and all 
your other skills where being used that skill was reduced


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