Real Time Ascend Maling List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: CF: Direction, maps and balancing



On Fri, 21 May 1999, Anthony Thyssen wrote:
> Also prehaps monsters need a speperation of move speed to hit speed.
> EG: a monster can hit 3 times while only move once in the same time
> period.  Note animation speed should be left as it is.

Agreed. Actually, I think we should move completely towards the same
characteristics for monsters as for players and the same mechanisms. That
would make balancing much easier in the long run. 

> Player speed when he has average stats also needs to be looked at.
> 
> Prehaps (for a un-encumbered player) while dextery increases, weapon
> speed may increase (NOT a great deal, say 3 times movement at dex 20)
> but actual player movement speed don't really change (unless draging a
> lot of stuff).

Agreed. It would need to be looked at closely. IMO, if we move towards a
more balanced and slower game, rather than hack'n'slash, an average fight
between a lowlevel character and a lowlevel monster should actually last
for a while (5 seconds? 10 seconds? 30 seconds?) rather than the fraction 
of a second we currently have. The mechanisms to achieve such a change
would be complicated and should be well thought through tho. It would
likely involve both moving speed, weapon speed, damage and hitpoints. And
maps to a very large extent. So the question is, do we want to move
towards such changes?

I think it is necessary if we want to achieve a well balanced game. The
effects of changes are too unpredictable as-is. The difference
between when you get mashed by a monster and when you dont have a problem
with it is a very small window, and the amounts of monsters you can kill
makes treasure almost unhandleable (a little better and you can kill 10000
of the monsters and gain 10000 times their treasure), and it makes
experience gain rates very difficult to control.
 
/David

-
[you can put yourself on the announcement list only or unsubscribe altogether
by sending an email stating your wishes to crossfire-request@ifi.uio.no]