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Re: CF: Illusions



> 
> Here's an idea to play around with:  Illusions.
> 
>     What if mages could cast an Illusion spell with an argument and create a
> "golem" that looked like whatever creature they named?  Maybe the illusion
> would even have the appropriate attacktype, immunities, etc.  To balance it,
> the difference between the level of the illusionary creature and the magic
> level of the caster could be used to determine things like the duration of
> the illusion and how hard it is to dispell.
>     The tricky part would be letting monsters and players dispel illusions
> by disbelieving them.  Any attack on an illusion should have a chance, based
> on the attacker's Int and the relative levels of the attacker and the
> illusionist, of instantly dispelling the illusion.
>     This could probably be done by adding an "Illusion" monster type and
> checking for that type when assigning damage.  Or it could be done by adding
> an "Illusion" flag to objects.  Is there any need for illusions other than
> monsters?  Creating illusionary chests or pits or walls, for example.  Can
> anyone think of a use for such things?  Would illusionary objects be worth
> implementing, or should Illusion spells be limited to creating monsters?

Illusory stuff is a cool idea.  It's sort of semi-implemented already:
you can make "illusory" walls, etc with the map editor.

Perhaps this should wait until Mark et. al. are done with the upcoming
server hack, though:  it'd probably make it easier to make "illusory"
versions of ordinary spells.

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