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Re: CF: Restoration Potions




Thanks for looking into this so promptly, Dave.

>     *Should* potions of restoration (or anything else for that matter) be abl
>e to cure experience loss?  It could be recorded in a "drain" object the same 
>way depletion effects are recorded in a "depletion" object.  That would mean t
>hat once a character can afford to buy restoration potions, death is merely an
> inconvenience.

The penalty for dying is light enough now, I think.  I'm not in favor
of reducing the penalty any further....



>     Perhaps Resurrection spells in non-permanent-death mode could return a pl
>ayer's lost experience.  Just to make things a little more inconvenient, the p
>layer might be required to be holding the gravestone created when they died, a
>nd only get back as much experience as they lost on that gravestone (in case t
>hey died twice and only recovered one gravestone.)
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