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Re: CF: hello




> From Philip Brown:
> oh, I dunno about having to invent new puzzles, but there WOULD have to be
> a lot of extra code. As I see it, you'd want things like:
> 
>   "randomize the walls in THIS area, but only use THIS type, and only in
>     THESE following formations"
> 
>   "chose from THESE set of monsters to randomize"
> 
>   "only have THIS powerful an item, if you have at least THIS powerful
>     a monster(s)"
> 
> As far as challenge:
> 
> Let's say you walked into a map, and you fought a fairly tough dragon. You
> make it with about 30% of your HP left, and you win the prize.
> 
> Now you want it again, so you go back in. you walk round the corner...
> 
> and face THREE dragons :-)

A variation of this idea could be to have a make maze given particular
start and end squares.  Then overlay whatever the mapmaker specified.
So sometimes it might be easy and other times it might be impossible
if the map maker specifies a few walls.

							sdw