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CF: server segfault



If anyone is interested in debugging this, it happened when I was sitting
braced
for an hour killing goblins, then unbraced and moved onto the square where all
the
stuff had accumulated:

Program received signal SIGSEGV, Segmentation fault.
get_object () at object.c:592
(gdb) bt
#0  get_object () at object.c:592
#1  0x808f9bb in load_objects (m=0x825f858, fp=0x86cc370, block=0) at map.c:563
#2  0x8090044 in load_temporary_map (m=0x825f858) at map.c:840
#3  0x8091066 in ready_map_name (name=0x812dcb0 "/city/city", flags=0) at
map.c:1371
#4  0x80668f1 in add_player (ns=0x52ba1cc4) at player.c:98
#5  0x8056acb in AddMeCmd (buf=0x0, len=0, ns=0x52ba1cc4) at ericserver.c:126
#6  0x8058a61 in HandleClient (ns=0x52ba1cc4, pl=0x0) at ericserver.c:1013
#7  0x80719f9 in doeric_server () at socket.c:586
#8  0x8060b5b in main (argc=1, argv=0xf7fff9cc) at main.c:838
#9  0x80499fe in _start ()
(gdb) 

I hope that's enough to be useful.

--PC
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