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Re: Skills Q/A



Also sprach Brian Thomas:
> 	Sorry for the slow reply -- Ive only just gotten back from my
> 	first vacation in 1 1/2 years :)

I hope you are recreated. ;) (Ok... my English is bad, but...)

> 	I would like to address some of the skills issues brought up
> 	in the past few days. Before I start, I would like to reinforce
> 	the point that the SKILLS code is experimental still. It is 
> 	definitely past "development" but, it still requiring some 
> 	fine tuning. One important aspect is how fast/well various
> 	skills garner experience for the user. This definitely needs 
> 	tuning still.

Hmmm... It seems I got to look at 0.92.2.

> > Klaus writes:
> > Hello Brian, hello Mark
> > I just installed crossfire 0.92.1 and recognized the same problem as
> > with 0.92.0 and your extensions expxx.
> > When we start a new player, we got the problem, that the character gets no
> > experience when using a wand, or when casting a spell.
> 
> 	Yeah. This is *not* a bug. Wand/rod/horn experience has been 
> 	removed from the game. Originally there were 2 justifications
> 	for this: 1) the game was very easy when you can fireball/icestorm
> 	your way to high level and 2) what experience category would get
> 	attached to wand experience? 
> 	  It turns out that the only non-magician (err.. "clerical") spell
> 	that appears in a "wand" is summon pet monsters. With the introduction
> 	of version 0.92.1, "summon pet monsters" is once again a magician
> 	spell, therefore, it seems reasonable to attach wand/horn/rod 
> 	experience to the "magician" category. This is quite easy to do
> 	(below). But I suggest that the player gain much less xp for killing
> 	things with a wand/horn/rod/scroll ("magical device") than with 
> 	spellcasting alone. To change the setup, edit the "skill_params"
> 	file in lib/. Change the entry:

Is using magical devices a skill? Are there failure chances? That
would be great!

> > Mark writes:
> > 
> >  I know that Brian changed the fighter skill code recently so that wc and
> > damage goes up as fighting skill level goes out.
> 
> 	Yeah this is correct. A player (0.92.1) only gains advances in wc,
> 	and dam (*note* this is new) for gaining more *fighter* xp. 

*hmmm*

I should really look at this... What about skills for different
weapons and spells? Skilllevels? I see a whole new world of torturing
players opening up before me!

cu

AW
-- 
Wer geteilt ist hat nichts mitzuteilen (Einstuerzende Neubauten)

Arne Wichmann (aw@math.uni-sb.de)