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Re: Weapon Skills (was Re: Skills hack)



From: Philip Brown <philb@csua.berkeley.edu>

> You have hit upon the key thing. SOME people like it that way. Others do
> not.

I'm one who would like to see more special skills. I don't see much 
problem of bookkeeping, since players can decide in beginning of the
game what style they play and ignore the extra skills.

> It would be nice to have it server-configurable.

Yes, each option that affects game play would nice has configurable 
if it can be easily made so. The only problem is that is hard to test
how each options work together and that can cause more bugs.

> Note that, IMO, it should be a RUN_TIME option, NOT a compile-time option.
> Most things should be.

I think this depends how/where you use the server. If you are running 
server where everyones can connect, you probably want more compact
binaries where unneeded options are turned off, but if you start
server yourself then it nice have test the different options without
compiling. But IMHO, it not very useful turn skills on if you
have played your character to level 20 without them.

 -Tero