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Re: treasure items...? wanderers?



On Tue, 15 Aug 1995, William E Bull wrote:

>  > Wandering monsters dont do anything other than getting in the way.
>  
[stuff deleted]

>  There's no reason why a wandering NPC would have to sell you anything. At 
>  this present time that isn't even a possiblity. The closest purpose for a 
>  wandering NPC at present is to tell you some piece of information or to 
>  hold some item which you can obtain by killing him/her.

And what keeps the player from just killing all NPC's he can see? That 
would happen if NPC's was to become an active part in the game, and I 
for one doesn't think that adds to the "feel" of it.

Active NPC's could be interesting IF their attitudes toward players 
changed depending on what the player had done, ex. if you kill a 
friendly NPC in town all guards would jump on you. Or another example; 
if a player kills a LOT of friendly NPC's his reputation would grow and 
in the end wouldn't be able to peacefully enter a town. That "history" 
of what a player has done could also be used to add a little spice to a 
players name, for instance; Jokmar the Avatar (5th level Viking).

BTW: Hasn't anyone come up with the destroy armor spell yet? Would take 
care of those pesty level xxx players ;-)

>  > Most of the time you would be loading maps just for npc's. 
[stuff deleted]

Nope, this wouldn't be a problem since the NPC's can have a virtual 
location, they need not "be" there unless an active player is in the same 
map. This means that all the info neded is the various maps he travels 
between and their dimensions (also a probability that he leaves it?) and 
if the map is loaded he can randomly be positioned on a legal place on 
the map. However, care should be taken to prevent an NPC to just 
"teleport" away when a player can see it.

Cheerio...
 
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