Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Stormbringer is wimpy



 Well, fixing the problem with type 256 (adamant) getting mapped to
0 was quite easy (just changing a cast in loader.c0

 As for creating artifact weapons:  Changes to stats is not too bad -
more than likely the character will have the resources to improve the
stats.  Once you get the weapon so it causes serious damage (which
is relatively easy), you can start killing a lot of things and get
good amounts otf treasure.

 What might be interesting is some way of actually adding immunities
and protection to weaopns.  Perhaps by sacrificing items that have these
protections, and the number sacrificed determines the chance of
success.  So that if you want to add protection from acid, you get
 a speical scroll, and then donate a bunch of items that grant
that (rings and I guess some armors do.)  Then maybe there is a 5% chance
per item that that ability is added.  So if you donate 5, there is
a 25% chance, if you donate 20, you are then sure.

 This would allow for the creation of artifact weapons that cover many
situations.  The same for immunities could be true (but items that
grant immuniteis are much rarer and expensive..)

 --Mark