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Re: Stormbringer is wimpy



In message <199409080340.AA08380@bolero.rahul.net>, Mark Wedel writes:

> As for creating artifact weapons:  Changes to stats is not too bad -
>more than likely the character will have the resources to improve the
>stats.  Once you get the weapon so it causes serious damage (which
>is relatively easy), you can start killing a lot of things and get
>good amounts otf treasure.

How about we change it so that instead of a fixed cost for an improvement,
the final value of the improvement is considered also?
Right now:
to get		you need		or a new system:
+1str		2 str potions		1
+2str		8			4
+3str		18			9
+4str		32			16
+5str		50			25
+6str		72			36

So you could get up to +4str in 4 steps costing two potions, or 8 potions.
This is very much cheaper, and quite feasable if you burned 10k diamonds!
(100 improvements)

How about a system which has memory?  So that going from +3 to +4 would
take 32-18=14 potions?

>success.  So that if you want to add protection from acid, you get
> a speical scroll, and then donate a bunch of items that grant
>that (rings and I guess some armors do.)  Then maybe there is a 5% chance
>per item that that ability is added.  So if you donate 5, there is
>a 25% chance, if you donate 20, you are then sure.

I like this system, except you may want to make it possible for flexibility
in the number of items needed.  Protection from drain shouldn't require
too much, protection from fire should bear a high price.

PeterM