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Re: Skills!




> I think that in the immediate future, our paths are together:
> before making radical changes to the basic philosophy of the game,
> we should build the prerequisites.  Let's put in the locks to pick
> the traps to disarm, the chests to loot, before we install any
> system of skills.  Let us first put the things in the game to
> which the skills shall be applied, because:
> 
>   1)  it won't leave crossfire broken if
> we proceed in small steps to our goal but one of us finds our
> will to continue the project gone  2)  everyone seems to agree
> that adding Thiefly Things is Good,  3)  it serves your skill 
> proposal, my skill proposal, AND those who think the current
> system is just fine.
> 
> Regards,
> 
> PeterM
> 

Peter is absolutely right. We must add the new thief features and play 
with them for a bit before modifying the character mechanics. It is very 
important that we balance the effects of all the skills whichever way we
go. 


Rupert