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Re: Skills!



Bjorn Ludvigsen wrote (at length):
> My idea goes something like this: hp and sp would improve
> automatically when you increase in level, everything else wouldn't.
> Not even saving throws.  You would get a certain amount of skill
> points, which you then could 'spend' in the guild. If you want to
> practice your fighting skills, you go to the Fighter's Guild. Skills
> have a range from 1 to 20, where 1 is Dabbler, and 20 is GrandMaster.
> Here, you can learn skills like "General Weapon use", "Broadsword" and
> "Small Shield".  If your "Broadsword" skill is 3, and you'd like to
> improve it, you pay a certain amount of skill points. It's easier to
> learn skills at low levels than at high.

Loadsa great stuff about skill mechanics deleted to save space.

This sounds a lot like RoleMaster (TM) - I don't know if it's still
around, but I used to play it a lot in the late 80's. I like these
ideas, and they don't sound too hard to implement - most skills
would be learned rather like spells with obvious modifiers for chance
of success in learning, and cost of training. I especially like the
idea of having to go somewhere specific to learn specialist skills.

Hope this skills-based modification will get into crossfire-0.92? :-)
Cheers, Ben.

+--------------------------------------------------------------------------+
|    _|--|_    |   Disclaimer: I've got a degree and maybe 1/2 of a PhD.   |
|     (\/)     +--------------------------------+--------------------------+
|      vv      | However, I still know nothing! |      btk@aber.ac.uk      |
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