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Re: hps of classes (class differences)



 While the stats were raised from 25 to 30 (this seemed to have been
in the 0.90.0-alpha code I got from Frank), in general, most of the
abilities also progress slower.

 That is to say, a 25 in an ability (with max stats of 25) gives you less
of a bonus than a 25 does now.  However, I believe the very high
stats (28+) will give more than the old 25 max stat.

 My one guess would be that it used to be very easy to get a max stat of
25, and thus the differences in class became more limited (because at
a high level, you could just choose the appropriate stat rings and have
most of your stats maxed out).  Now, it is extremely difficult to max
a stat out at 30, and if you do, some of your other stats certainly are
not going to be maxed out.

 I don't as much like the delay in how things take effect (the code could
get pretty weird to deal with it).  What would be better is to put some
time values on equipping/uneqipping items.

 As it stands now, I can switch from dragon mail to leather armour in
one clock tick, and switch most any other equipment in a like amount of
time.  If the amount of time it took to switch was non trivial, switching
might happen less.

 The only bad thing about this is that if you accidentally click on
something by mistake.  By the time you recover, you could very easily
be dead.

 --Mark