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Re: hps of classes (class differences)




> From: KARIM SANJABI <karim@ecst.csuchico.edu>

> 
> I really believe that xfire should be designed around a group, 
> multi user idea.  I have very high hopes for xfire becoming a
> true multi user game, where it is more beneficial, and fun to 
> play with other people, instead of just "scum maps by yourself."  We
> have tried to make maps with a party system in mind (multiple
> levers that need > 1 person, monsters with immune physical in
> one part of the dungeon, immune magic in another) but no matter 
> how extreme we go, the same 20th level priest/magic user can
> race through it no problem.  I think that class distinctions should
> be very major, I would like to see this done realistically though.
> 
> Karim
> 
> 
While I think there should be lots of effort put into making Crossfire
a good multi-player game, I do not think we should abandon the solo
player. For various reasons people can't always play multi-player. I much
prefer playing multi-player, but there are often times when it simply 
isn't possible, so I want to be able to play and enjoy Crossfire solo.
Certainly it should be more difficult playing solo, but it shouldn't be 
impossible.


Rupert