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Re: Classes, race, experiece.



 But a 10'th level fighter (even without armour, or wearing light armour)
can kill low level monsters with spells pretty easily.  Remember, if a first
level mage (With no armour and very few hit points) is supposed to do it,
then a 10'th level fighter, even if first level mage ability, should have
an even easier time.

 Also, right now, the experience you get for killing a monster is adjusted
based upon your level and its level (thus, a 10'th level character does not
get as much exp for killing orcs as a first level character does (and
alos needs more exp to advance levels)).  In the 10'th level fighter
practicing first level mage, does the first level mage get used for the
adjustment on exp points?

 A while ago, someone said that they like crossfire because class/skills
were not solely determined at character creation.  Meaning that someone
that starts as a fighter can become a mage.

 This is quite true.  The problem is, that at some level, a character is
pretty much every class, because he has raised his stats so that he is
now good at every skill.  Even if raising stats gets more difficult, this
will still happen.  I don't know if this is good or bad.

 I think what is going to half to happen is that the various class
proposals get made, and then a vote is taken on which one to actually
use.  Having them selectable via #ifdef's in the code may be possible, but
it depends on how wide the changes are to make for a new class systems.

 --Mark