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Multi vs single



> From crossfire-request@ifi.uio.no Thu May 26 13:06:27 1994
> From: David Cook <dcook@spam.maths.adelaide.edu.au>
> Subject: Re: Solo/Multiplayer emphasis
> To: crossfire@ifi.uio.no
> Date: Thu, 26 May 1994 12:53:37 +0930 (CST)
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> > 
> > > > From: KARIM SANJABI <karim@ecst.csuchico.edu>
> > > 
> > > > 
> > > > I really believe that xfire should be designed around a group, 
> > > > multi user idea.
> > > >
> > > > Karim
> > > > 
> > > While I think there should be lots of effort put into making Crossfire
> > > a good multi-player game, I do not think we should abandon the solo
> > > player. For various reasons people can't always play multi-player. I much
> > > prefer playing multi-player, but there are often times when it simply 
> > > isn't possible, so I want to be able to play and enjoy Crossfire solo.
> > > Certainly it should be more difficult playing solo, but it shouldn't be 
> > > impossible.
> > > 
> > > Rupert
> > 
> > I don't agree with this a lot. Crossfire should be mainly a multiplayer
> > game. The single player capability could be limited to something like
> > playing a MUD alone. If you want to play Crossfire-like games alone,
> > why not play Nethack, Ultima, Omega etc...?
> 
> Because Crossfire is a _different_ game to all of those, and (in some ways)
> better (mostly appearance).
> When I buy a PC (to run Linux on, of course) I intend to get Crossfire for
> it, but it will *never* have more than one player on it, so I still want
> the game playable for solo players - this means that my mage should still
> be able to fight, and my fighter should still be able to cast spells.
> In other words, at the beginning, perhaps, classes may be distinct, but
> at the higher levels, it should still be _possible_ to do _anything_.
> 
> > 
> > -Sven
> > 
> 
> David T Cook   e-mail: dcook@spam.adelaide.edu.au   Phone: +61 8 303 5709
> Assistant Computer Manager, Stats, Pure and Applied Maths, Adelaide Uni.
> "Behind the lines, a face that glimmers. Still looking for a face that shines."
>        - Heartland, The Sisters of Mercy

If there is a great demand for both then we should cater for both.
All you would do is either have two versions that have to be compiled or you
have a file which you can define if the game is one or two players.

Cheers,
	Damien