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Re: Crossfire 0.90.4 Announcement



Mark, I am still getting these. I thought I was off the list , what must I do
to make sure of this??
rp


 
>  The following is the same as crossfire-0.90.4-README.  The bits about
> what each file does should probably be added to the README file that is
> in the directory with the crossfire sources.
> 
> <Start enclosed message>
> There are three separate tar archives in the Crossfire 0.90.4 distribution.
> 
> crossfire-0.90.4.tar.gz contains the actual program code, as well as
> premade archetype, bitmaps, and xpm files.
> 
> crossfire-0.90.4-maps.tar.gz contains all the maps.  The changes
> from the previous map distribution are mostly small, but if you plan
> on writing new maps or changing existing maps, you should get this
> file.
> 
> crossfire-0.90.4-arch.tar.gz contains the unpacked archetype (arch)
> directory.  This file is not needed if you just want to compile the
> games and play.  The contents of this archive is used to create
> the archetypes, bmaps, font, and X PixMap (XPM) files.  You only need
> it if you want to add new archetypes, or mess around with the existing
> ones.
> 
> Notable changes from Crosfire 0.90.3 to 0.90.4:
> 
> Many more XPM images now properly noted.  NOTE TO COLORERS: A few minor changes
> have been to the xpm.template file (palegreen has been replaced with
> green3, and a more medium orange has been added.)  I replaced palegreen
> because it was very close to the 'green' color already present.  And
> a medium green was lacking.  A medium orange was also lacking, so I added
> one in.
> 
> New pickup modes, that can be based on value density (from
> Peter Mardahl <peterm@soda.berkeley.edu>)
> 
> Spells now have a casting time. (From Matthew Zeher <matt@cs.odu.edu>)
> 
> Added libproto1.h file.  This will be used for function prototypes
> are affected by certain settigns (IE, SPEED_GAME).  This way, people
> should not need to run 'make proto'
> 
> New XPM loading method.  Creates montage of the xpm files,
> so that not as many calls to XPM are needed.  This has reduced loading
> time to about 30% of what it was before.  Note: This done mean it takes
> some more memory at start up, as the montage has to be stored 
> temporarily.
> 
> Changed charisma bonuses.  At 30 charisma, it will no longer be possible to
> buy and item, and then sell it for more than you bought it for.
> 
> Graphic exposures turned off on the GC's that are used in the game window.
> Should improve performance.
> 
> When a raise stat spell ends, the proper message (ie, You look ugly, you
> feel less intelligent, etc) will now be printed out.
> 
> If player NOT_PERMADEATH mode, and you die, a stat will only be decreased
> one.  Before, that stat was decreased one, and the max stat was set to that
> value.  So if the player was poisoned, or a stat was lowered due to some
> other reason, that loss would become permanent.  Now, both the stat and
> orig_stat only gets decreased by one.
> 
> invoke.c removed, cast_spell modified to handle what invoke.c did.
> 
> Keep old shoot type if reading a scroll, instead of it being set to none.
> 
> Raise stats spells should be progressively more costly (From Peter Mardahl)
> Should now be able to handle broken pipes without problem (ie, telnet
> session closing unexpectedly).  Made it so that listen level 0 on a socket
> means that draw_all_sockets will not write to that socket.  Crossclient uses
> this so that it does not get unexpected messages, and thinks that it failed.
> 
> Added 'set font' option.  This basically unsets color pixmaps or xpm mode.
> If crossclient was run without -xpm or -pix mode, it will send this command
> to use fonts.  What this means is that set (font,pix,xpm) should set that
> display mode.  Before, the display selection it defaulted to for crossclient
> seemed unreliable at best.
> 
> Fixed memory allocation problem in commands.c (it was writing to more
> bytes than it had allocated)
> 
> Draw message window almost complete re-written.  In an effort to cut
> down on flashing of the the status bars. ( Niilo Neuvo <anipa@guru.magic.fi>)
> 
> More bug fixes for spells (from Peter Mardahl)
> 
> Fixed some bugs for compiling on the Alpha running OSF/1 1.3
> 
> 
> AVAILABILITY:
> 
> Crossfire is avaible on the following ftp sites
> 
>     ftp.ifi.uio.no:/pub/crossfire (129.240.64.2)
>     ftp.world.net:/pub/crossfire (192.243.32.18)
>     yoyo.cc.monash.edu.au:/pub/crossfire (130.194.9.1)
> 
> Note: there may be a short delay before the ftp.world.net and
> yoyo.cc.monash.edu.au sites get the newest version.
> 
> 
> Mark Wedel
> master@rahul.net
>