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fighters & magic



Forwarded message:
> From: Kjetil Torgrim Homme <kjetilho@ifi.uio.no>
> 
> You suggestions would mostly help _fighters_, and IMO,
> fighters are too good magicians already (and vice versa!)
> 
> Kjetil T.
> 

I agree.  fighers should not be able to use wands and staffs
and mages should not use swords.  That is the whole joy of 
character classes.  You make a high level tank/fighter, but 
you need a mage and a healer to help him.  a thief class would
be cool.. stealing stuff from classes (like money or bags) 
ways to save items and ways for others to steal them.

on other notes, I like what I see being done on graveyards, and
stats will always need improvement.  

on maps:  what still needs to be done? what do we need?  more 
low level maps, or high level maps (10-20) or demi-god level maps?

I will start working on more maps, so should I finish castle scorn,
or the tabbland quest? 

and how hard should I make them.

Don
aka Scorn! <- netrek kicks ass