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Re: 0.92 Bug?



>If there's any problem with dying,
>please switch to the NOT_PERMADEATH
>mode.
>
>Apparently the soda resurrection code is buggy.
>I'll look into it.....


So I've noticed, but the immediate disturbance (SIGBUS when dying)
doesn't occur after I fixed that minor detail with the missing
'op->'.

/Eneq