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Re: 0.92 Bug?
> If there's any problem with dying,
> please switch to the NOT_PERMADEATH
> mode.
>
> Apparently the soda resurrection code is buggy.
> I'll look into it.....
I'm a little confused here. I guess it happens from having too many
negatives too close. Doesn't #define NOT_PERMADEATH put in the code to
make it so that you don't really die, but rather lose a bunch of stuff and
whatnot and then get resurrected? I prefer that death be permanent and was
just wondering as to the appropriate configuration of NOT_PERMADEATH. I'd
rather fix the code if it's needed to get permanent death working, as I
very strongly prefer permanent death.