Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Classes



Regarding the lack of things to do for thieves:
why not provide a spell of thievery.  This would be a ranged attack
which transfers ownership of a random number of items from the
creature/object being attacked and the caster, with a check based on the
dexterity of the caster to decide whether or not to notify the victim of
his loss.  A really low dexterity could set off the alarms and wake all
monsters, esp. if the caster is stealthy.

Thieves should then start off with this spell ALREADY LEARNT.  This
would be a good thing for other classes, methinks: clerics and priests
should start with minor healing, etc.  

The only problem with this mechanism is that thieves will use up their
magic points in thievery (neccessary to prevent them from going on
pickpocket sprees), but then so what? They wanted to be a thief.....

Nick Williams                          E-mail: njw@cs.city.ac.uk (MIME and ATK)
Systems Architecture Research Centre,  Tel: +44 71 477 8551
London, EC1V 0HB                       Fax: +44 71 477 8587