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Re: Shops



>From: master@cats.UCSC.EDU (Mark Wedel)
>
> One thing I would also like to see in shops is greater meaning to the
>shop type.

Yes, this is good idea. This gives more indenty to shops and therefore
to towns. Just an idea, every town would be specialiced to some
kind of shop. For example, start town would be specialiced to
general ( food ) and gems. Hmm ... I am going specialice Fireham to
books and Trasia to general.

> Right now, pretty much every shop has items that do not reflect the
>type it is (not every shop, but many.)  The shops in the starting
>village show this.

Yes, there are too much "supermarkets" ( I am guilty too :) ).

> Likewise, a shop would only buy an item if it is an item of that
>shop type (armor shop only buys armmor, not food.  weapon shop only
>buys weapons, etc..)
>
> The one exception might be that any shop will buy gems, since they are
>used for money if you have a lot of it (not practical to carry around
>10,000 gp, for example.)

There are gem-converters also.

> The inventory of a shop does not seem like it would be that difficult too
>do (maybe I'll look into doing it.)
>
>   Mark Wedel
>master@cats.ucsc.edu
>

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