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Re: (ASCEND) Pipeline 75b NAT vs Quake World



Oh, great. I thought the other complaint I had read was with 5.1A....I guess
it's been a long week already....

At 04:44 PM 9/18/97 -0700, James Johnson wrote:
>
>This problem was with 5.0B software. Once I installed 5.1A, I used single
>IP NAT. But I niticed the ports getting remapped even with only one machine
>connecting to the net. So I switched to Multi-Ip NAT and my problems were
>solved. Quake works great now.
>
>At 03:51 PM 9/18/97 -0700, you wrote:
>>This is the second time I've read about this 3-player limit...what the heck
>>could it be....did anyone look into this any further? Anyone bounce this
>>off tech support yet?
>>
>>At 04:46 PM 9/3/97 -0700, James Johnson wrote:
>>>
>>>I'm curious if this can be done?
>>>
>>>Setup:
>>>	Pipeline 75 rev B
>>>	IP routing & NAT enabled
>>>	Single static IP
>>>
>>>So far I've been able to play as long as their are only two players in the
>>>game, myself and one other. Once a 3rd player joins I cannot play. 
>>>
>>>When I get somemore free time I plan on looking at the QW protocol, and
>>>analyzing captured packet information to see where the problem occurs.
>>>
>>>Thanks.
>
>
>
>;-----------------------------------------------
>  cwd                 ; "Do or do not. There is
>  xor     ax,dx       ;  no try." Yoda
>  sub     ax,dx       ;
>  mov     Power,ax    ; plexus at seanet dot com
>;-----------------------------------------------
>

Kevin


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