Thanks again...

This one has an interesting tidbit:
http://www.gamefaqs.com/boards/951942-call-of-duty-modern-warfare-2/52279867

"Steam apparently makes upwards of 40-50 UDP requests when it listens... so
it times your router out by over-saturating the connection."

That statement vaguely could describe what I see.

What I don't know is if the Steam server running in the background is also a
server for other players...if it is, then that would also explain traffic
use!  A snippet on that from
http://forums.steampowered.com/forums/showthread.php?t=553390 :

"1 player in your server is equivalent to 35 kilobits. So if your speed is
384kb upload, you should be able to handle about 12 players. Also, if you
have 512kb upload, then you should be able to handle about 16 players."


-----Original Message-----
From: tclug-list-bounces at mn-linux.org
[mailto:tclug-list-bounces at mn-linux.org] On Behalf Of Mike Miller
Sent: Friday, July 23, 2010 6:06 PM
To: TCLUG Mailing List
Subject: Re: [tclug-list] How detect what's using Internet connection?

On Fri, 23 Jul 2010, Jeff Jensen wrote:

> On a family shared Windows machine, between the wife's ton of FF browser 
> tabs open and refreshing (timing out too) and son's Steam service for 
> Call of Duty Modern Warfare 2, that PC had a lot of traffic.

Because "everyone" has FF, I'm going to guess that FF causes almost none 
of the problem.  So Call of Duty Modern Warfare 2 sounds like the best 
suspect.  Maybe you can poke around like this and dig something up:

http://www.google.com/search?q=%22call+of+duty%22+router

I'm curious about what it is doing to cause such severe problems.

Mike

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