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Re: [VANILLA-LIST:3160] Developers Must Play
Why not just record the packets we care about in a more compact format
to a file and make a java playback applet?
It certainly beats downloading 50Mb just to see a netrek game...
mark
On Wed, May 10, 2000 at 01:51:44PM -0400, Karthik Arumugham wrote:
> About a year and a half ago, I played around with making some web-viewable
> recordings... This involved running an X server on my Mac, running the
> client off my Linux box onto the X server on the Mac, then using a screen
> recording program (I think it was called CameraMan or something) to record
> the screen into a QuickTime movie. Then I clipped it and converted it.
>
> I played around with various compression... I got the best results from
> turning it into an animated gif (was quite a bit smaller than mpeg I
> think).
>
> Jeff and I were discussing this last night, and wondered if there is any
> way to do this in Unix. Anyone know of a similar Unix utility? I looked
> around a bit and can't seem to find one.
>
> Here's another idea: we can take something like xwd and modify it to run
> continuously and generate an animated gif instead of a single file. This
> might be a bit easier than making the client write out a movie file
> itself.
>
> - Karthik
>
> On Wed, 10 May 2000, Tom Holub wrote:
>
> > I think a per-frame fork() is insane. What do you plan to do with it,
> > write a gif for every frame? In a 90 minute game that's 54000 files, not
> > to mention 54000 fork()'s, and assuming 10k files, 540 megabytes of disk
> > space. (If you're using xwd, it's more like 150 gigabytes).
> >
> > It would make a lot more sense to build the movie in the client using
> > an actual movie format.
> > -Tom
>
>
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