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Re: [VANILLA-LIST:3160] Developers Must Play
> > Which bit do you consider difficult? We have the tools. We have the
> > CPU and disk resources.
Not really. The process isn't difficult. It's that doing it at 10 frames
a second will be impossible on normal machines. Even if we rely on the
hardware to get a direct frame buffer dump at 8 bits per pixel, we're talking
about 1024*768 = 786432 bytes per frame. That's 7.8MB per second. Don't
even bother considering encoding to GIF/MPEG unless you have dedicated
hardware that will do real-time compression.
> It would make a lot more sense to build the movie in the client using
> an actual movie format.
Only the fastest PCs are able to do real-time video encoding (MPEG, AVI,
whatever) without dedicated hardware. Even then, a 90 minute game would
take up hundreds of MB. The current Netrek packet based playback is much
more efficient and reasonable, so we should stick with improving that
system instead.
--
Dave Ahn <ahn@vec.wfubmc.edu> | "When you were born, you cried and the
| world rejoiced. Try to live your life
Virtual Endoscopy Center | so that when you die, you will rejoice
Wake Forest Univ. School of Medicine | and the world will cry." -1/2 jj^2