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One more solicit.c bug fixed.
Hey all.
Just committed a fix to solicit.c.
Turns out, that the server wasn't correctly telling the metaserver
that the game was full.  A full game was never listed correctly and
the queue size was never reported.  That has been fixed.
For the metaserver admins:  There is a minor fix in scan.c that fixes
when a game is full.  Before, on a full game with 0 queue, it would
list it as OPEN, 16 Players.  Now, it lists it as QUEUE 0.  A queue or
1 or above always worked.  Fix also committed.
--Carlos V.