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RE: [VANILLA-LIST:2636] ship cap packets, part 2



> I tried out the patched server at fedora, but it still didn't
> like my client!
> I figured out that the server sends ship cap packets in _two_ places, once
> during a refit and again when entering the game from the MOTD.
> The code to
> generate the packet is duplicated (poor style, IMHO).  This patch
> makes the
> same fixes to enter.c


I fixed enter.c as well, and this time bothered to test it with the Ted
Turner client, and it works fine now.

--
Mike