Vanilla Development Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

CVS update: Vanilla



Date:	Friday July 2, 1999 @ 3:13
Author:	cameron

Update of /home/netrek/cvsroot/Vanilla
In directory cvs.castle.real-time.com:/var/tmp/cvs-serv9501

Modified Files:
	PROJECTS 
Log Message:
minor edits

****************************************

Index: Vanilla/PROJECTS
diff -u Vanilla/PROJECTS:1.49 Vanilla/PROJECTS:1.50
--- Vanilla/PROJECTS:1.49	Thu Jul  1 02:45:33 1999
+++ Vanilla/PROJECTS	Fri Jul  2 03:13:31 1999
@@ -1,11 +1,17 @@
 PROJECTS ... list of things to do or fix.
 
-#	$Id: PROJECTS,v 1.49 1999/07/01 07:45:33 unbelver Exp $	
+#	$Id: PROJECTS,v 1.50 1999/07/02 08:13:31 cameron Exp $	
 
 Small things
 
+	- observers, allow them to have a ship of their own that is ineffective
+	  and invisible to others.
+
+	- xtkill can't free observers?
+
 	- compile with -Wall and fix the problems.
 	  [done ntserv, quozl@us.netrek.org]
+	  [big set of prototypes missing in tools/cambot.c, quozl]
 
 	- switching into or out of no-geno timer hours on continuum resets quit
 	  timeout, perhaps due to repeat of RSA verification.
@@ -36,9 +42,6 @@
 
 	- proposed client metaserver window solicitation UDP protocol.
 	
-	- get INL robot working to satisfaction of INL Council.
-	  [coding in progress by cameron@stl.dec.com]
-
 	- slots that timeout during login or outfit (resurrect) should be moved
 	  back onto the wait queue (at end or start?) and their slot given to
 	  the current head of queue player.  May require client changes.
@@ -63,8 +66,6 @@
 
 	- no iggy/terminator in pre-game [low]
 
-	- observer can become captain? (fixed 1999-Jun-16 Villalpando)
-
 	- observer can change teams?
 
 	- post game inl core dump, had to restart from .sysdef
@@ -143,22 +144,7 @@
 	  on a genocide or conquer),  (possible fix, Villalpando 1998-jun)
 	- could not rejoin after genocide/conquer, (fix daemon to use
 	  non-final why-dead flag),  (possible fix, Villalpando 1998-jun)
-	- if game that is not ROM/FED ends, and players return to start
-	  another game, they can't be captain because "you must choose
-	  a race first."  (fixed: 1999-Jun-18 Villalpando)
-
-INL robot problems reported by fugitive@ugcs.caltech.edu
 
-	- observers cannot become captain, they are told to choose a
-	  team first.  (Code in inlcomm.c check_player())
-          (fixed: 1999-Jun-16 Villalpando)
-
-INL robot problems reported by sheldon@visi.com
-
-	- one team set gametime and armies, but the other team did not,
-	  and yet the game still started.
-          (fixed: 1999-Jun-16 Villalpando)
-
 INL robot problems reported by ahn@netrek.org
 
 	- at the end of an INL game, any player stats accumulated from
@@ -169,3 +155,9 @@
 	  incorrect.  for example, if a starbase does not die before
 	  end-game, the stats will show that the starbase wasn't even
 	  in the game.
+
+INL observations by quozl@us.netrek.org
+
+	- need a captain command to bring an obs in as a player, and vice versa
+	- freeing slot 16, should be "g".
+