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CF: Unlisted potions and additions to items



I have been interested in the alchemy and magic item aspect of Crossfire for 
sometime now. I have discussed this issue with several people in the game 
and across this mailing list.

1. Stat Improvement potions - There is still no way to make a Stat Increase 
Potion. In fact there are several Potions in the game that have no recipe. 
Now i have put a lot of thought into this and the way i think about it is 
the recipe should be in the game maybe as a quest item and the items that 
are in the recipe should be rare but not impossible to get. As far as i know 
there is only 1 Potion shop in the whole game that works (YES, there is one 
in DTABB but it doesn't work correctly) (In fact there are few shops in 
DTABB that do). Stat Increase Potions are not all that rare in the game and 
since they are needed as sacrifices to make items more of them are needed in 
it. I dont suggest we make them more frequent or that we make them harder to 
get just that we should be able to make them.

2. Options On Magic items - Currently we can only make armour items 
enchanted with +'s. I suggest that we consider making them higher in armour 
value as well (we can do this by also increasing the weight of the item) 
While we are at it, why cant we make them resistant to certain spells such 
as fire, cold, electricity and such. Most of these items are in the game 
already. With making the items that we need to make them rare and giving 
increased weight for the item and also needing to be a certain level per 
enhancement on the item (just like a weapon) this should cut down on power 
abuse as well as make the game more interesting to play.

3. Options on Magic Weapons - currently there are several ways to make 
weapons magical, we can to date:
make weapons have +'s to hit
Lower weight
give more damage
add stats
pray over altars to make them slaying weapons

But There are weapons in the game that do more than that.  How are these 
items created? Is it possible to make them. Technically no! I wouldn't 
suggest that we be able to make a +3 Bone Crusher (slay skeletons) +50 
damage weight 150. i dont think it would be possible given the 5+1 per 5 
levels that stop power abuse and besides there should be special weapons out 
there. But i suggest that we should be able to make a +3 longsword +2 STR +1 
dam Pro: Fire at 12th level. The only difference is that we cant make 
Weapons that are Pro: ANYTHING. We can make them slaying if we are members 
of a cult that doesnt like certain monsters. Giving an item a Pro: abilility 
should also be with in our realm of abilities. Saying that we dont wish to 
give this ability to weapons still doesn't stop us from giving us the 
ability to give it to Armour.

4. Rings amulets Girdles - Whats wrong with the ability to make them. Maybe 
we could make a blank girdle, ring and amulet that does nothing. There are 
already scrolls in the game like that. Maybe we can make a quest that you 
would have to complete taht would flip and identifier on your character 
thats says yes you may now make greater items like girdles, rings and such. 
The items for making scrolls already exsist in the game. I have seen empty 
scrolls, pens and i saw something to do with making ink. Why cant we write 
scrolls?


Just some thoughts, I realize im not a programer but the years i have been a 
gamer have made me very strong in game theory. A complete game is much more 
interesting to play than one in which your greatest ambition is to kill the 
biggest monster.

Does anyone have a list of the current quests in the standard version of 
Crossfire. Maybe, we could arrange a story line to cover them and include 
them into a big picture and tie them all together?
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