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Re: CF: ice cubes (was Re: oddity in the pup_land raffle #2)




On Thu, 2 Sep 1999, David Andrew Michael Noelle wrote:

[snip]
>     On the other hand, it might not be unreasonable to have ice cubes melt
> of their own accord, losing mass and occasionally dropping some of their
> contents until they vanish altogether.  I believe there was, at some point,
> a suggestion to make various food and flesh items decay similarly to the way
> icor does.  If these two changes are implemented, I think they'd add an
> interesting aspect, but they'd also add the need for refrigerators in
> apartments, to keep your extra food and your alchemical ingredients from
> decaying while you're out adventuring.

This reminds me of a potentially(?) interesting addition to the game:
separating potion bottles from the actual contents themselves. I've always
been rather puzzled as to how an alchemy spell can actually create a glass
bottle of, say, restoration potion, just out of organic ingredients in the
cauldron?? Also, I've always been puzzled as to how someone actually carries a
"stinking puddle of urine" or a "water elemental's residue" -- how does
someone actually carry liquid?? Don't you need some kind of container to hold
it?

I always thought it'll be neat if potions came in containers, so that when you
want to, say, brew some healing potions, you'd actually empty the contents of
your potion of restoration into the cauldron, etc., and then use that same
bottle to scoop up whatever the cauldron produces.

Also, then you could store things like demon icors in a bottle to prevent it
from evaporating too quickly (although this probably should not replace
refrigerating). Of course, you'd have to bring enough containers to store what
you find in the dungeon, so this shouldn't make it too easy to circumvent the
demon icor's lifetime limitation.

An additional twist might be to have different kinds of containers that are
intended to hold different magical items -- storing a potion of magical power
in the bottle used to hold mineral oil may cause something bad to happen to
the potion. So you'd have to find the right containers for the right things.

Or will all this just make things too cumbersome and make the game less
playable?? :-)

>     Refrigerators could be special containers, like bookshelves, but marked
> in some way as being able to stop decay, which most containers should not
> do.  Alternatively, they could be small maps with some ambient temperature
> indicator that would be unpleasant for fireborns, but would slow or prevent
> decay.  Ambient temperature would also be a neat addition to places like the
> dragon caves, where the ice cubes left over after freezing a bunch of red
> dragons would vanish in moments, but the chinese dragons would be living in
> a cave that was effectively a large natural refrigerator.

Now, *that* would make volcano maps much more realistic... currently, except
you're standing on lava, you could almost sleep inside a volcano without 
feeling any effect from the heat.


T

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