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Re: CF: Race, Reputation and other suggestions




 A quick note about races:

 While it is nice to have distinction between races, be careful not to make them
to extreme or have more serious disadvantages.

 For example, it may be fun to make the ogre high strength/con/dex and low
wis/pow/cha - the end result is he is a super fighter and terrible mage/cleric.

 However, if the game evolves to the point where you only need (or can be) one
distinct class, that great disadvantage may not mean anything if he never plans
to cast a spell.  So he gets all these great advantages, but no direct downside.

 Also remember that the max stat is 30 - if you have characters with a startng
stat of 25 after adjustments, that isn't that far from reaching maximum.

 So I have a few general suggestions on this:

 Try to limit stat positives to +5 at most.  Even +5 is really a 25% bonus of
the maximum potential.  dont rely on charisma as a balancing agent, as it may go
away as a stat.

 Look for other areas than just stats to make races more distinct.  Perhaps
protections/vulnerabilities, which with graduated protections won't be such a
bonus as it is now.  Perhaps also character speed - the ogre could perhaps be
seen as a slow lumbering creature, and thus should have a lower speed (which
will likely be offset in that with his very high strength, he could still carry
a lot without his speed going down much further).

 The ogre should probably need to eat more often than other races.  After all,
he is much bigger and therefor needs more food.

 This is just one example, but gives some general ideas.
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