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Re: CF: Dread Crash



On Wed, 13 Jan 1999, Mark Wedel wrote:

> Date: Wed, 13 Jan 1999 18:18:27 -0800
> From: Mark Wedel <mark@icp.siemens.com>
> To: krisb@ender.ring.org, Peter Mardahl <peterm@langmuir.EECS.Berkeley.EDU>
> Cc: crossfire@ifi.uio.no
> Subject: Re: CF: Dread Crash
> 
> 
>  cancellation will make some objects non magical (items gets a save and if
> immune to magic won't be affected).  So it can be a nasty attack, but not very
> since most artifacts are immune.  All it really ends up cancelling are things
> like +1,+2 weapons.  It may also zap incoming spells, not sure.
> 
>  Could be interesting such that artifacts have a small (1%) chance of being
> zapped also.  On the other hand, then people would just wield the crummy
> weapons when they see a dread, so it probably wouldn't make much difference.
> 

Hehehe... but you could make it immune to non-magical weapons!!
<evil grin> ;-0  bwaaaahaaahaaahaaaaaaa

> 
> -- 
> 
> -- Mark Wedel
> mark@pyramid.com
> -
> [you can put yourself on the announcement list only or unsubscribe altogether
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> 

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