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Re: CF: Alchemy and costs of generated items




> Don't forget that some objects, such as a demon icor, can't be
> "stored" (i.e.  you cannot pickup all demon icors and put them into
> your apartment until you need them, since they will rot away). A
> recipe that has two such items, without a map where the monsters close
> to each other, is impossible to do...

You might be able to do something clever here which promoted multiplayer
aspects of alchemy.  (Two items needed which both decay, placed so that
there is just enough time to travel from both places to an intermediate
spot and use them.  But it would probably break down when other people
decide to use the archetypes.)

Cheers,
Geoff.

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Geoff Bailey (Fred the Wonder Worm)   |   Programmer by trade --
ftww@cs.usyd.edu.au                   |       Gameplayer by vocation.
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