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Re: CF: Invisible objects



Mark Wedel wrote:
>  Need to put a check in on the value of the food being created.

Agreed.  While you are in there, consider food deterioration; gradually
lower the value of food as it ages.  I found that for a low level (4/5)
character, the church in town is a good source of saleable zombie
corpses.  (0.93.4)

Aging might affect food value, and then the price to sell should link
to this?  [says a coder who hasn't seen the code yet]

-- 
James Cameron                                    (cameron@stl.dec.com)
Digital Equipment Corporation (Australia) Pty. Ltd. A.C.N. 000 446 800
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